Environment | Physics
Procedural Ocean
As part of a broader maritime spatial planning process, governments make plans for specific sea areas, such as an offshore wind farm in the North Sea. These wind farms would be developed very far out at sea, typically hundred of kilometres from shore. Typically, government employees never actually see them. Moreover, they need to rely heavily on knowledge from reports, articles and external experts to slowly start to understand the specifics and broader consequences of developing and operating such a wind farm, if they even manage to achieve this before they make the decision.
Procedural Ocean View procedurally and automatically generates 3D environments in Unreal or Unity game engines based on user-defined input parameters, particularly concerning offshore wind farms. As such, without much manual labour, it offers a realistic depiction of what planned offshore wind farms could actually look and behave like. It is designed to aid the learning, policy- and decision-making process of planners and stakeholders of specific offshore areas.
At the time of writing, we have a base JSON file with a base set of 3D models, from which an Unreal 5.1 or Unity 2022 offshore wind farm is generated.
We are working on supporting more and more environmental conditions, ecological conditions and human activities. We are also working on having the JSON generated by the MSP Challenge Simulation Platform when a certain API endpoint is called. That way a specific MSP Challenge plan (set) could be the trigger to generate the 3D environment in Unreal or Unity.
Additional Details
Type: Desktop Application
Theme: Environment, Physics, Research, Blue Economy
Dataset sources: MSP Challenge
Language(s): English
Contact Information:
Joey Relouw
R&D Coordinator | Art Director
Breda University of Applied Sciences
Screenshots
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